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Made with Nano Banana 2 Lite · 25 Oct 2026

# Midtown Manhattan street grid

Generated from: Top-down isometric layout of midtown Manhattan city blocks, stylized 3D, tight rectangular grid of wide avenues and cross streets lined with mid-rise office buildings and parking structures, multiple intersection chokepoints visible, abandoned yellow cabs and delivery trucks scattered mid-road, a central police station HQ building at the north anchor, sidewalks crowded with fleeing civilians, infection spreading visually as a dark red tint from the east, clear open areas for barricade placement, daylight with long building shadows Drawn in this game's art direction: Stylized 3D isometric render, semi-realistic proportions with slightly exaggerated silhouettes, clean hard-surface materials with visible grime and wear, real-time strategy overhead perspective with a 45-degree isometric camera, cinematic directional lighting with strong shadow casting, palette of muted urban greys and desaturated tarmac blacks contrasted with urgent warning oranges and infection reds, cool blue night tones for evening scenes and warm amber for daylight, no cel shading but clear readable outlines on units and structures Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

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Game Art

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[Creator Hunter](https://www.summerengine.com/Hunter)

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