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Made with Nano Banana 2 Lite · 26 Oct 2026

# Immeuble résidentiel en évacuation

Generated from: First-person game camera view inside a partially evacuated urban apartment building hallway, numbered doors lining the corridor, hastily abandoned belongings on the floor, a stairwell at the far end leading up and down, bomb device tucked beneath a staircase visible through a broken door, flickering fluorescent lights overhead, scattered paper and overturned furniture as obstacles, pale cold fluorescent palette with deep shadow pockets Drawn in this game's art direction: Photoreal gritty 3D rendering, high realism with physically based materials, weathered metal and worn fabric textures, harsh practical lighting using single-source emergency and industrial lights casting deep shadows, muted desaturated palette of olive greens charcoal grays and cold blues punctuated by urgent red and amber warning lights, handheld camera feel with slight lens distortion, cinematic shadow depth, dark and oppressive mood matching survival horror tension Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

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Game Art

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[Creator Sparrow 153](https://www.summerengine.com/Sparrow 153)

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