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Made with Seedream 5.0 Pro · 4 Nov 2026

# hb-v-vesk-critical-a

Generated from: Pixel art battle animation sheet of the slim black-haired woman assassin in a tight black coat with a dagger in the reference image, matching the reference exactly. Grim and menacing. EXACTLY 16 frames. A devastating assassin's blow: 1 calm stance. 2 she vanishes into black smoke at the edges. 3 her eyes glint. 4 she bursts forward out of the smoke. 5 still moving. 6 she is above the target, dagger reversed in both hands. 7 dagger high. 8 THE HIT: she drives it down, a huge black and silver crescent with smoke bursting. 9 smoke at its widest. 10 she kicks away. 11 she lands. 12 she steps back. 13 she flicks the blade. 14 weapon ready again. 15 almost the stance. 16 calm stance. CRITICAL rules. The same person in every frame: exactly the same head size, body proportions, outfit, colours and drawing style as the reference. her dagger, visible in every frame. Big confident poses are fine, but never drawn smaller or larger. Feet always on one straight ground line. Solid opaque body, no ghost copies. Every frame is a small step on from the one before. Layout: EXACTLY 16 frames in a square grid of FOUR ROWS of 4, reading left to right, row by row. Each frame sits in its own equal square box with the feet near the bottom, the figure taking about half the box's height and left of its centre, plenty of empty room around. Every effect stays fully inside its own box. Style: detailed dark fantasy pixel art, crisp hard-edged pixels, strong dark outline, side view facing right. BACKGROUND: the entire background of the image is one single flat solid pure magenta colour (#FF00FF) everywhere, including inside rings and gaps. No ground line, no cast shadow, no text, no frame lines.

Type

Game Art

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[Creator Inco Kija](https://www.summerengine.com/Inco Kija)

## Specs

Format

PNG

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