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Made with Seedream 5.0 Pro · 4 Nov 2026

# hb-n-vigdis-u\_react-a

Generated from: Pixel art battle animation sheet of the character in the reference image, matching the reference exactly. Grim and menacing. This is the monstrous Descent form in the reference: keep it in every frame. Reaction sheet in EXACTLY 16 frames: 1 calm stance. 2 chest rises slightly. 3 chest highest. 4 flinching from a heavy blow. 5 reeling further back. 6 dodging sideways, leaning far away. 7 the lean at its deepest. 8 falling to one knee, badly hurt. 9 falling sideways. 10 lying flat on the ground, defeated. 11 to 16 calm stance again, the same in all six, identical to frame 1\. CRITICAL rules. The same figure in every frame: exactly the same size, proportions, outfit, colours and drawing style as the reference. her bone sceptre, visible in every frame. Big poses are fine, but never drawn smaller or larger. Feet always on one straight ground line. Solid opaque body, no ghost copies, only one figure in each box. Every frame is a small step on from the one before. Layout: EXACTLY 16 frames in a square grid of FOUR ROWS of 4, reading left to right, row by row. Each frame sits in its own equal square box, the figure near the bottom, about half the box's height and left of its centre, plenty of empty room around. Every effect stays fully inside its own box. Style: detailed dark fantasy pixel art, crisp hard-edged pixels, strong dark outline, side view facing right. BACKGROUND: the entire background of the image is one single flat solid pure magenta colour (#FF00FF) everywhere, including inside rings and gaps. No ground line, no cast shadow, no text, no frame lines, no grid lines.

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Game Art

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[Creator Inco Kija](https://www.summerengine.com/Inco Kija)

## Specs

Format

PNG

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