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Made with Seedream 5.0 Pro · 4 Nov 2026

# hb-m-nemir-vanish-c

Generated from: Pixel art battle animation sheet of the hooded grey assassin with empty eyes in the reference image, matching the reference exactly. Make the effects as dramatic and beautiful as possible while the body stays readable. EXACTLY 16 frames. Vanish: 1 calm stance. 2 he pulls up his hood. 3 he steps back. 4 his edges fade grey. 5 grey smoke rises. 6 he is thin as a shadow. 7 only his outline. 8 PEAK: only a dark outline and a hard black smoke burst, a pale hole in the air where his chest is. 9 the outline stands. 10 it thickens. 11 colour seeps back. 12 he is solid. 13 he stands. 14 weapon ready again. 15 almost the stance. 16 calm stance. CRITICAL rules. The same person in every frame: exactly the same head size, body proportions, outfit, colours and drawing style as the reference. his knives, visible in every frame. Big confident poses are fine, but never drawn smaller or larger. Feet always on one straight ground line. Solid opaque body, no ghost copies. Every frame is a small step on from the one before. Layout: EXACTLY 16 frames in a square grid of FOUR ROWS of 4, reading left to right, row by row. Each frame sits in its own equal square box with the feet near the bottom, the figure taking about half the box's height and left of its centre, plenty of empty room around. Every effect stays fully inside its own box. Style: detailed pixel art, crisp hard-edged pixels, strong dark outline, side view facing right. BACKGROUND: the entire background of the image is one single flat solid pure magenta colour (#FF00FF) everywhere, including inside rings and gaps. No ground line, no cast shadow, no text, no frame lines.

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Game Art

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[Creator Inco Kija](https://www.summerengine.com/Inco Kija)

## Specs

Format

PNG

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