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Made with Seedream 5.0 Pro · 4 Nov 2026

# hb-m-nemir-u\_knife\_flurry-c

Generated from: Pixel art battle animation sheet of the hooded grey assassin with empty eyes in the reference image, matching the reference exactly. Make the effects as dramatic and beautiful as possible while the body stays readable. This is the Unified god-touched form in the reference: keep its blazing form in every frame, make every effect larger and brighter. EXACTLY 16 frames. Knife Flurry: 1 calm stance. 2 he opens his coat. 3 knives between his fingers. 4 his arm whips forward, knives flying. 5 the other hand reaches. 6 more knives. 7 both hands back. 8 THE HIT: both arms whip forward, a dozen knives flying in a fan with white trails. 9 knives flying on. 10 he follows through. 11 coat settling. 12 he checks his cuffs. 13 he looks away. 14 weapon ready again. 15 almost the stance. 16 calm stance. CRITICAL rules. The same person in every frame: exactly the same head size, body proportions, outfit, colours and drawing style as the reference. his knives, visible in every frame. Big confident poses are fine, but never drawn smaller or larger. Feet always on one straight ground line. Solid opaque body, no ghost copies. Every frame is a small step on from the one before. Layout: EXACTLY 16 frames in a square grid of FOUR ROWS of 4, reading left to right, row by row. Each frame sits in its own equal square box with the feet near the bottom, the figure taking about half the box's height and left of its centre, plenty of empty room around. Every effect stays fully inside its own box. Style: detailed pixel art, crisp hard-edged pixels, strong dark outline, side view facing right. BACKGROUND: the entire background of the image is one single flat solid pure magenta colour (#FF00FF) everywhere, including inside rings and gaps. No ground line, no cast shadow, no text, no frame lines.

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Game Art

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[Creator Inco Kija](https://www.summerengine.com/Inco Kija)

## Specs

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PNG

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