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Made with Nano Banana 2 Lite · 24 Oct 2026

# Estação de metrô subterrânea

Generated from: Side-view 2D fighting game stage layout, underground subway station, tiled platform as the flat fighting floor, thick concrete pillars spaced along the mid-ground creating partial cover, graffiti-covered train carriages as the background wall, flickering fluorescent tube lights casting cold blue-white light with shadow pools between pillars, a metro rail track trench at the foreground edge acting as a stage boundary, clear left-right fighting lane on the platform, hand-drawn black ink sketch style, loose irregular ink strokes, rapid cross-hatching on tiles, yellowed paper texture, palette of black ink, cold blue-white fluorescent light and muted graffiti colours, no text, no UI Drawn in this game's art direction: Hand-drawn black ink sketch on yellowed aged paper texture; loose irregular freehand ink lines with no clean geometry; rapid cross-hatching and quick gestural strokes giving raw street-art graffiti energy; high contrast black ink with selective pops of spray-paint colour; dramatic directional lighting rendered in ink wash; slightly tilted spontaneous camera feel as if drawn on location Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

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Game Art

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[Creator CookyPudim.\_.](https://www.summerengine.com/CookyPudim.%5F.)

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