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Made with Nano Banana 2 Lite · 24 Oct 2026

# Duck Call Factory Floor

Generated from: Wide side-scrolling 2.5D fighting game arena layout, a cluttered indoor factory floor filled with wooden workbenches covered in duck calls and hunting gear, large industrial belt conveyors running through the middle, exposed metal rafters above with hanging duck decoys, dusty warehouse windows letting in shafts of late afternoon light, flat fighting ground clearly defined, stylized 3D environment, warm yellow workshop light mixed with industrial shadows, palette of worn wood tan and metallic grey Drawn in this game's art direction: Stylized 3D rendering inspired by Injustice, semi-realistic muscular character proportions with exaggerated features, physically based materials with wear and mud detail, dramatic rim lighting and strong directional fill light, rich saturated palette of swamp greens, muddy browns and warm amber, cinematic wide-angle lens feel, heavy atmospheric haze and particle effects Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

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Game Art

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[Creator A.J. White](https://www.summerengine.com/A.J. White)

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