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Made with GPT Image 2 · 3 Nov 2026

# Cosmo Corridor Room

Generated from: Top-down 2D pixel art sprite for a modular space game, Cosmoteer-inspired: a clean structural spaceship blueprint crossed with an interior factory floor. ONE isolated square corridor room module seen straight from above, flat orthographic top-down, NO isometric angle, NO side faces, NO perspective, NO text or labels. The module is a perfect square that fills the frame edge to edge: a thick pale steel outer wall runs along all four edges of the square with a matching open doorway in the middle of each wall so tiles snap together seamlessly. Inside, a clean steel walkway floor of pale grey tiles with dark recessed panel lines, two thin directional arrow chevrons painted down the centre of the floor pointing up, small floor grates and cable conduits running along both side walls, tiny recessed corner lights. Sharp crisp dark outlines, high contrast flat shading, chunky readable pixel clusters that survive at 64x64, neat hazard striping accents, industrial but tidy. Background is one flat solid magenta colour #FF00FF, no shadow, no gradient, no watermark.

Type

Game Art

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[Creator Filip Fabrowski](https://www.summerengine.com/Filip Fabrowski)

## Specs

Format

PNG

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