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Made with Nano Banana 2 Lite · 26 Oct 2026

# Corner bodega block

Generated from: Top-down 2D pixel art layout of a city block built around a corner bodega store, narrow sidewalk tiles on all four sides, a front stoop with crates, an alley running along the left side with dumpsters as obstacles, parked pixel cars along the curb, the bodega entrance marked by an awning overhang casting shadow, sidewalk vendor tile clearly open on the corner, daytime lighting with warm pavement tones, palette of brick red, cream concrete, and faded green awning Drawn in this game's art direction: Top-down 2D pixel art, 16x16 tile grid aesthetic, clean chunky pixels with defined outlines, semi-stylised with flat cel-shaded colour fills and minimal dithering, warm urban lighting with neon accent glow on evening scenes, slightly saturated palette anchored in concrete greys and brick reds with pops of amber, cyan and electric yellow, camera straight overhead at a slight isometric lean matching a vertical 16x9 mobile viewport Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

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Game Art

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[Creator Synai Knight](https://www.summerengine.com/Synai Knight)

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