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Made with Summer Pixel · 25 Oct 2026

# Convert This Character Sprite

Edited image: Convert this character sprite sheet into ONE clean re-laid-out sprite sheet image on a strict grid: exactly 6 columns and 4 rows, 24 equal cells, grid filling the whole canvas edge to edge with no gaps, no padding, no margins, no grid lines, no borders, no title text, no labels, no numbers, no icons, no props lying on the ground. Row 1 (top): character facing DOWN toward the viewer, front view. Row 2: character facing UP, back view (back of the head only, no face, no eyes). Row 3: character facing LEFT, side profile walking to the left. Row 4 (bottom): character facing RIGHT, side profile walking to the right. Columns 1 and 2: idle standing, two nearly identical breathing poses, arms relaxed at the sides. Columns 3, 4, 5 and 6: four-frame walk cycle with alternating leg positions (contact, pass, contact, pass). Every one of the 24 cells must show the same character, same scale, same body height equal to about 88 percent of the cell height, feet flat on the bottom edge of the cell, horizontally centered in the cell, same chibi proportions with a big head. Character identity, keep exactly as the source: young woman with wavy shoulder-length chestnut brown hair, round dark-rimmed glasses, cream and blue horizontally striped t-shirt, blue denim dungarees with straps and a brown leather tool belt with pouches, rolled trouser cuffs, brown work boots. The glasses must stay visible in the front row and in both side rows. Style: crisp chibi pixel art with hard edges, no antialiasing, no blur, flat colors, thin dark outline around the whole body, denim blue and beige and earth palette, no gradients, no shading ramps, no drop shadows, no cast shadow on the ground. Background: flat uniform solid warm beige (#EFE6D2), completely empty.

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Game Art

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edited

[Creator Miguel Carrasco Borja](https://www.summerengine.com/Miguel Carrasco Borja)

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