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Made with Summer Pixel · 26 Oct 2026

# Chinese General Sprite Sheet

Edited image: Convert this reference character into ONE game sprite sheet laid out as a strict 5 by 5 grid (5 columns, 5 rows, 25 equal square cells, no gaps, no borders, no grid lines, no text, no labels, no numbers, no extra characters). Each cell is exactly 384 by 384 pixels of the 1920 by 1920 image. CHARACTER LOCK - identical in every single cell: the same male Chinese general from the reference. Dark purple and gold lamellar plate armor (Mingguang armor) with small studded scales, bright red cape from the shoulders, ornate gold beast-head pauldrons, gold belt plate, black hair tied up in a topknot with a gold crown, holding a long-handled guandao polearm with a curved silver blade. Same face, same build, same color palette in all 25 cells. Full body visible head to feet in each cell, centered, same scale and same body height in every cell. CAMERA AND LIGHT: one fixed camera, straight-on three-quarter front view, orthographic, no perspective change, identical neutral studio lighting, identical soft shading in all cells. No side view, no back view. CELL ORDER (left to right, top to bottom): Row 1 - idle breathing loop: 1 neutral stance holding guandao vertically, 2 chest rises slightly, 3 shoulders lift, 4 settle back, 5 neutral stance again. Row 2 - walk cycle facing the viewer: 6 contact step, 7 passing pose, 8 up pose, 9 opposite contact step, 10 return passing pose. Row 3 - running charge: 11 lean forward, 12 stride out, 13 airborne stride, 14 opposite stride, 15 recover forward. Row 4 - guandao overhead attack windup: 16 raise polearm high, 17 wind further back, 18 peak windup, 19 start of downward swing, 20 mid downward swing. Row 5 - guandao attack follow through: 21 blade slashing down in front, 22 full downward extension, 23 low follow through, 24 recovering stance, 25 return to neutral idle stance. STYLE: same clean semi-realistic Chinese fantasy game illustration style as the reference, crisp outlines, readable silhouette at small size. BACKGROUND: flat pure white (#FFFFFF) everywhere behind the figures, nothing else in the frame.

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Game Art

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edited

[Creator user\_23695d44](https://www.summerengine.com/user%5F23695d44)

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