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Made with Nano Banana 2 Lite · 26 Oct 2026

# Chapel and Refectory Square

Generated from: Isometric pixel art top-down layout of a central school courtyard flanked by a brick chapel with a small cross on the roof on the left and a wide open-sided refectory with long wooden bench tables on the right, a flagpole at center, red concrete paths connecting both buildings, a water tap stand near the refectory entrance, students represented as tiny coloured dots on the paths, palette of terracotta red paths, white chapel walls, dark wood refectory roof, bright midday sun Drawn in this game's art direction: Top-down isometric pixel art, 16-bit Kairosoft-inspired style, crisp one-pixel outlines, flat cel-shaded colours with no gradients, small expressive character sprites with limited animation frames, warm Nigerian daylight palette of terracotta red, dusty ochre, cream white, deep green and cobalt blue, hard-edged pixel shadows, grid-based tile layout visible on ground surfaces, no photorealism, no 3D rendering, clean and readable from a zoomed-out camera Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.

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Game Art

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[Creator efe arthur](https://www.summerengine.com/efe arthur)

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