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Made with Seedream 5.0 Pro · 1 Nov 2026

# ch4\_hills\_full

Generated from: Repaint this colour-coded layout as a lush top-down (straight overhead, orthographic) hand-painted fantasy tactics RPG battle map, in warm afternoon light, in the style of a premium console strategy RPG: hill country north of a capital city. The coloured regions are a placement mask: keep every region in the same position and size (never more than half a square off), edge to edge, no border, no added landmarks, and NO flat guide colour may remain. Make it look natural, not blocky: stair-stepped edges become smooth flowing shapes, with soft transitions, light and shadow, rich painterly detail, natural organic shapes. Colour key: brown = grassy rocky hills with boulders; light green = open meadow grass; dark green = dense forest treetops; dark grey-brown = steep impassable rocky mountains; beige = a winding dirt road; pale mint = tall wild grass; purple = thorny bramble thickets; cyan = a ruined round stone watchtower; olive = a muddy bog with reeds; bright blue = an ancient standing stone with faint blue runes; hot pink = small iron hunter snares in the grass; lavender = a grey stone shrine courtyard filling this exact corner, with a small shrine; teal = a clear spring pool. The key only says WHAT goes where: repaint every surface in its own natural material colours (stone is grey, wood is brown, grass is green), so none of the flat key colours survive. Seen from straight above all the way to the edges: no sky, no horizon. No grid lines, no text, no characters, no animals or birds, no UI.

Type

Game Art

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[Creator Inco Kija](https://www.summerengine.com/Inco Kija)

## Specs

Format

PNG

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