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Made with GPT Image 2 · 1 Nov 2026

# Archer pixel critical 16

Generated from: Pixel art sprite sheet of the same soldier as the reference: a kingdom ARCHER, same steel skullcap, padded grey gambeson, short plain CRIMSON tabard, leather bracer on his left forearm, brown leather gloves and boots, quiver of arrows on his back, young face with a thin moustache, same pixel art style, size and colours. IMPORTANT: his wooden SHORT BOW is in his LEFT hand in all 16 frames; it is never drawn on its own, never floating. A 16-frame CRITICAL bow attack, a powerful charged shot, side view, FACING RIGHT, with real weight and follow-through. Frames in order: 1 stance, bow held low; 2 a white glint in his eyes; 3 drops to one knee; 4 nocks an arrow while kneeling; 5 raises the bow; 6 starts the draw, string half pulled; 7 draws the string all the way back past his ear, the bow bending deeply, leaning back; 8 full draw held, a white glow gathering on the arrowhead; 9 aiming, completely still, the glow bright; 10 release: the string hand snaps back with fingers open, a big white streak and a burst of white light where the arrow left; 11 the recoil throws him back on his heel; 12 holds the pose, bow arm still raised; 13 rises from his knee; 14 lowers the bow; 15 steps back into place; 16 stance, the same as frame 1\. Every frame clearly different from the next, the motion flowing smoothly. Layout: TWO ROWS of 8 frames, frames 1-8 on the top row and 9-16 on the bottom row, evenly spaced with wide gaps, the full body in every frame, the bow, string, arrow, glow and streak never touching a neighbouring frame. Plain pure white background, no ground, no shadows, no text, no numbers, no blood.

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Game Art

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[Creator Inco Kija](https://www.summerengine.com/Inco Kija)

## Specs

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PNG

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